The Discussion
- Game Balancing -
 
     

Participants

 

Stainless Steel Studios:

Chris Theriault
Scenario Designer for Empire Earth
Nickname: Eggman
I create and otherwise supervise the production of scenarios for SSSI.

 

Wings Simulations:

NEON Studios:

Falko Löffler
Nickname: Falko
Game Concept Writer

Steffen Itterheim
Lead Level Designer
Games I worked on as a professional at NEON Studios since July '99: Armorines (GBC - Level Design, Scripting) Dave Mirra Freestyle BMX (GBC - Scripting, Level Design) Superman (GBC, cancelled - Scripting) Die Maus 2 (GBC, for german market only - Scripting, LD) Santa Claus Junior (GBC - Scripting)
So the job description Level Designer doesn't quite fit because I do a lot of scripting/programming, too. In the above games that mainly meant scripting enemy behaviors (you could even call it AI ) as well as scripting frontends and game logic in general.
I did playtesting for Balls of Steels and Shadow Warrior (both Apogee/3D Realms) when i was CoSysop in their Compuserve Forum. I also contributed to various Level Design Books (Duke3D, Quake, Deathmatch Manifesto), made several FAQs (mainly on Duke3D) and held courses on ZDNet about Duke3D Level Design. I was generally very involved in the community since '94 until i started working full time at NEON Studios in '99. Back then I was better known under the general nickname "The Addict" (or: Duke Addict, DooM Addict).

Peter Thierolf
Technical director

Marc Kamradt
Programmer

Marc Müller
Programmer

 

Lionhead Studios:

Full Sail:

eSofnet Co., Ltd:

Heavengames.com:

Rasher
Moderator of Aok Heaven's scenario design section

Zen
Forums administrator

Akavish (former Jerusalem)
Head reviewer

bobT
Cherub at Zeus Heaven

 

SCN Punk:

Ex-T
Head of SCN Punk / Scenario Designer
E-mail: scnpunk@hotmail.com
His name used to be DeKont but now he’s Ex-T, but you should really just call him Punk. He’s da boss, the leader, and the one we look up to at AoK Punk. If you don’t know what I am talking about I mean the founder of the best scenario design team out there. He’s from Canada too except this Punk is from Toronto the metropolis of the second largest nation of the world. He brought you AoK PUNK Massacre, RotDF, and RotDM. He’s been in the team for the longest that is since September 1999.[taken from the SCNPunk staff page]

Tsunami Studios:

ZZICT Entertainment:

Various:

Ingo van Thiel
Age: 29 Location: Cologne, Germany
Profession in Real Life: Editor/Journalist
Fan level designer for Age of Empires and Age of Kings. First came to the HeavenGames network in 1998. One of the more active designers in the HG fan community, with several top rated campaigns. His work was featured in a few magazines, among them Computer Gaming World (USA) and PC Action (Germany). One professional work so far: Age of Kings Add-On "Von Kimbern und Teutonen" by German company Computec (published in Germany 2000/2001).
Titles of Works:
Age of Empires: Tai Gun I + II, Budonian Tales, Mago, Ghengis Khan, The Two Brothers
Age of Kings: The Quest, The King’s Best Men, Gyda's Challenge

James Hills
I have been an avid gamer since the mid 1980s with various consoles and more of a PC gamer in the late 80’s with the Sierra “quest” games. Currently I am returning to consoles with a great interest in new games like ICO. I have also been working in the games industry since 1996 as a PR person focusing on smaller independent companies and I spend my free time working on various game ideas as a hobby. Currently I write for GameSpy.com where I cover alternative platforms.

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© 2001 Arno Scherhorn - email: arno.scherhorn@arcor.de